| Racial traits |
Every race has a racial trait. Humans is the ability to spend fate proactively. |
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Not sure I've mentioned any others but they include stuff like |
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Strength attributes counts a hundred percent more |
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Non-bladed weapons are magical enchanted to hit with three times the force |
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| Traits |
Something extra that the person possesses and can range from the mundane, skin is 25% harder to pierce to mythical level (i.e. Can shoot disintegrating rays out of eyes) |
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Can be acquired by |
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Luck when being born and occasionally at first kill and in coming of age ceremonies. |
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From trials (Likelihood driven by both power and availability) (i.e. common known traits are significantly more likely to be dropped) |
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From loot portals (Likelihood driven by both power and availability) (i.e. common known traits are significantly more likely to be dropped) |
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Competition Races can purchase with Experience |
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| Titles |
Achievements recognised by gods. Come in a variety of different rarities and are generally not talked about because knowing about a title can be detrimental as active gaming to get the title can result in punishment. |
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| Bloodlines |
All sapients possess a blood line which at birth reflects the species they are born to. Blood lines manifest as a variety of specific traits. Bloodlines can be changed and once acquired can be enhanced with appropriate bloodline promotors and occasionally rituals |
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Both bloodline promotors and stones to change bloodline can be acquired from |
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From trials (Likelihood driven by both power and availability) (i.e. common known traits are significantly more likely to be dropped) |
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From loot portals (Likelihood driven by both power and availability) (i.e. common known traits are significantly more likely to be dropped) |
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| Classes |
These come in basic, advanced, expert, legendary, mythical, unique? |
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If you have a free slot you can purchase classes if you have satisfied pre-requisites |
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Competitor race has the advantage as some pre-requisites are Skills and Spells and they can purchase these with experience while non-competitor races may not have access to anyone who can teach the pre-requisites |
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Everyone has a class slot available at adulthood as defined by the GODs and gets a second slot at class level 36 and then again at 128 (combined levels of classes) |
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Classes are structured differently but all have the same general form. |
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One or more spells / skills or traits granted on purchase |
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Attributes assigned at level up that correspond to rarity (Basic = 4, Advanced = 5, Expert = 6, Legendary = 8-10, Mythical, 12-20) |
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Attributes can be pre-assigned or free point or combination. Lightning Tank (+3 to strength, +3 to vitality) while a basic mage class might have. (+2 magic, +2 free attribute points to be spent as wished) |
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Each class also awards class skill points that can be used to get active skills or passive bonus. The more powerful actives and passives only become available at high class level |
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Classes can evolve providing pre-requisites are reached. |
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| Spells & Skills |
Most spells and skills get stronger as they get level. In addition to the regular gain per level there are threshold levels where a new functionality may be applied. |
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Threshold levels are always base 2 (i.e. 2, 4, 8, 16, 32, 64) and reaching a threshold level does not guarantee a benefit as it depends on the Spell or Skill |
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For tiers 2 and above to pass thresholds levels a certain level of understanding of the skill or spell must be demonstrated. If the user does not achieve this the level will not rise. |
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Spells and Skills can be acquired from. |
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Being taught (i.e. master to apprentice) or self taught after extensive demonstrations of technical skill. |
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As a reward from the appropriate trial types |
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From loot portals. |
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Competition Races can purchase with Experience |
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| Evolution |
Spells and skills can evolve if user shows sufficient mastery, meets pre-requisites and with a bit of luck. |
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| Loot Portals |
Predominantly these assigned randomised loot that is valued based on the challenge overcome. Some events and trials provide customised loot |
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Can be generated by |
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Events (This is something that happens in the real world and can be triggered by a variety of conditions. Events are significantly more likely to triggered in wild lands.) |
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Trials (Permanent and temporary trials of which there are a variety of times.) |
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Lairs and Dungeons. (Contained areas populated with consistent monster types and usually with a boss monster. Dungeons are an evolved type of lair and may have multiple species co-existing. Once cleared they will often disappear till new monster move in or breed.) |
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| Non-competition races can only use experience to buy classes and class levels |
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| GODs |
Don't piss off the GODs and don't try to arbitrage things. |