Table of Contents
Contents
Chapter 1: I Wanna Be an Adventurer
Chapter 2: Dungeon Master’s Guide
Chapter 3: I Don’t Care, I Still Love Adventures!
Interlude: Of How Starting Stats Are Not That Important
Chapter 4: I’m Not Afraid of Any Deathtrap Dungeon!
Chapter 5: A Professional Goblin Slayer
Interlude: Of Starting with Saving the World
Chapter 6: I Still Wanna Be An Adventurer!
First day of the week, be a magic user;
the next, a martial artist;
the third, a dragoon.
On the fourth day, take up your arrows;
on the fifth, ride a horse.
Come the sixth day, slip through the darkness as a scout,
and at week’s end, be a knight errant.
In your spare time, build a dungeon;
fill it with traps and pack it with monsters,
then rub your hands together and wait.
Keep this up for the next millennia
and you’ll begin to understand adventuring.