Glossary
Glossary
Crucible
Arcus’s uncle, Craib Abend’s, alias as a state magician. When Craib left Lainur to search for a method to increase aether, he trained and developed his magic, starting with his Iron Tsunami spell. It is based on one of the Ten Fables from the Ancient Chronicles’ first installment, The Birth of Heaven and Earth. The spell recreates the red tsunami that gave birth to the Iron Mountains. King Shinlu granted him his name due to his ability to freely control molten iron.
The Birth of Heaven and Earth
The first of the Ancient Chronicles, written in the Elder Tongue. It describes the creation of the world and all life upon it. More than a simple historical account, it describes the powerful natural phenomena that created the world; only by studying the entire text can you hope to create an offensive spell of the highest caliber. The famous Ten Fables are included in this account. It is considered the second hardest of the Chronicles to decipher, after The Prophecy of Shadows.
The Spiritual Age
The second of the Ancient Chronicles, written in the Elder Tongue. Set in a time when the world was still in chaos, and mankind was threatened by the forces of nature and demons. It tells of the twin phantoms Wedge and Chain, who traveled the world in order to bring peace to it. It reads like a sampling of legends, folklore, epics, and fairy tales from the man’s world. It includes stories such as The Travels of the Twin Phantoms, Algol’s Week of Farming, and The Adventures of the Mistletoe Knight.
The magicians belonging to the noble houses which hold territory in the south of Lainur. The magic forces led by the Raytheft house in the east favor fire magic. Those in the north favor water, while those in the west favor wind. Magic houses in the south favor earth- and stone-based spells which can manipulate physical objects. Some of the houses in the south include the Rondiel house, led by the state magician Gastarque Rondiel, and the Lazrael house.
Harveston
A private cram school in Lainur that teaches magic. As it mainly caters to the southern magicians and their earth-based magic, it is chiefly associated with the south and its nobles. It produces a handful of talented magicians on a regular basis, with many of the teaching staff at the Royal Institute being graduates.
Types of Magic
There are three major types of magic. Offensive magic is used to harm the opponent, either directly or indirectly. Defensive magic is used to protect the caster or another target. Any spell which falls outside of these two categories is known as supporting magic. There are also spells which fall under multiple categories. For example, a spell which is primarily supporting but has offensive properties is called supporting-offensive magic. Spells which are both offensive and defensive in nature are offensive-defensive magic. Spells with elements of all three are known as hybrid magic. The aforementioned are not the only types; several different families of spells exist outside of this taxonomy. The categorizing of a spell usually depends on the intention of its creator.
The Northern Confederation
A nation to the north of Lainur made up of several smaller countries banded together. Its current leader is Meifa Darnénes. It is allied with Lainur and opposes the Gillis Empire, as all the Empire’s neighbors do. It was known as Alnorsace in ancient times.
Tempered Aether (Updated)
Tempered aether is used to process Sorcerer’s Silver, a key material of the aethometer. Though it cannot be used to cast spells, its density means it can make for a powerful physical attack when released.
Gown
One of the six elves which appear in The Spiritual Age. Also known as the Grave Sprite. He wears a long robe which covers his head, reminiscent of Jack-O’-Lantern (AKA Stingy Jack) from the man’s world, although with much more charm. Although he is described in the Chronicles, he exists as a supernatural figure in the real world. He mainly appears in graveyards to cleanse them of hex and grieve for the souls of the dead. Incredibly friendly and hates wild cats. His spells involve the manipulation of wind and earth.
Battle Chess
A board game which exists in Arcus’s world. A pastime with wide appeal regardless of status or age. Though the concept is similar to shogi, the names of the pieces are somewhat simpler, and it includes unusual pieces such as “magicians.”
Hex
A byproduct of spell-casting which can cause the birth of demons. Higher levels of hex are found where magic is used more often, and it has a tendency to accumulate in gloomy and dirty places such as sewage conduits. Hex is made from the Artglyph fragments which come about and vanish after a spell’s effects come to an end.
Hex Fiend
A huge beast created when large amounts of hex band together. It feeds off the negative energy gathered by hex. The fiend requires a biological organism at its core, around which it brandishes several hex bands. It is said that hex fiends were created by the advanced magical civilization of old, but the precise details are lost to time.
Locivity
The level or quality of word-related knowledge. The higher a magician’s locivity, the more skilled they are. A magician with high locivity will often spend more time revising their spells, but that is only because they have a better sense of what makes a spell effective. Arcus’s world was created from words, and so someone who is more familiar with language is more highly valued. It is said that those who will arrive at the true meaning behind the world are those with a high locivity.
The Maritime Nation of Granciel
A nation to the south of Lainur. Its southern side faces the ocean, and it controls the majority of those waters. Barbaros zan Grandon is the nation’s head of state. Rather than a maritime nation, calling it a pirate nation may be more accurate. Although technically a long-time rival nation of Lainur, the relationship between the two countries is not as bad as you might expect.

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The Magician Who Rose From Failure: Volume 2
by by Hitsuji Gamei
Translated by Alexandra Owen-Burns
Edited by Will Holcomb
This book is a work of fiction. Names, characters, places, and incidents are the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living or dead, is coincidental.
Copyright © 2020 Hitsuji Gamei
Illustrations by Fushimi Saika
All rights reserved.
Original Japanese edition published in 2020 by MICRO MAGAZINE, INC.
This English edition is published by arrangement with MICRO MAGAZINE, INC.
English translation © 2021 J-Novel Club LLC
All rights reserved. In accordance with the U.S. Copyright Act of 1976, the scanning, uploading, and electronic sharing of any part of this book without the permission of the publisher is unlawful piracy and theft of the author’s intellectual property.
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Ebook edition 1.0: May 2021